Posts for 'Xbox'

  • The 10 Biggest Online Video Stories of Summer 2014

    September is here and that means summer 2014 is in the rear-view mirror. For online video and the broader video ecosystem, it was another busy few months, as viewers around the world continue to shift their consumption patterns, with many companies scrambling to keep pace. Below I've distilled my list of the 10 biggest online video stories of the summer - read on and let me know if I've missed something!

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  • VideoNuze Podcast #236 - Demise of Qplay and Xbox Studios

    I'm pleased to present the 236th edition of the VideoNuze podcast with my weekly partner Colin Dixon of nScreenMedia.

    This week we discuss the demise of two online video businesses that were short-lived, Qplay and Xbox Entertainment Studios. Qplay was founded by 2 TiVo founders and backed by blue-chip venture capitalists, but lasted in the market just 6 months. Colin provides a cogent analysis of the 4 key challenges the company faced, which it couldn't surmount.

    Xbox Studios was shut down for completely different reasons, and, as I wrote last week, it is just the latest lesson in how difficult it is to create high-quality, long-form content.

    Listen in to learn more!

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  • Microsoft Chops Xbox Studios, A Reminder of How Tough the Premium-Quality Content Business Is

    Microsoft will close down its Xbox Entertainment Studios (XES) as part of a broader, 18,000 employee headcount reduction it has announced. I, for one, am not surprised by this outcome. A year-and-a-half ago, at the D: Dive Into Media conference, I watched an interview with Nancy Tellem, head of XES (and former head of CBS Entertainment) and Yusuf Mehdi, Xbox's chief marketing and strategy officer, that left me wondering whether the company really understood what role it wanted original programming to play or how it would be differentiated.

    Basic questions on whether originals would be included in the current subscription service or cost extra, whether they would be ad-free or ad-supported, exclusive to Xbox or available elsewhere and more were essentially left unanswered, creating a very unfocused vibe. But, since it was still relatively early days for XES, I was inclined to cut them some slack.

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  • VideoNuze Podcast #222 - How Long-Form Online Originals Are Changing the Game

    I'm pleased to present the 222nd edition of the VideoNuze podcast with my weekly partner Colin Dixon of nScreenMedia. This week we first discuss Sesame GO, a new SVOD service from Sesame Workshop, as a starting point for a broader discussion about the increasing proliferation of high-quality online content.

    Colin points out that new entrants to long-form content, like Xbox Studios and Yahoo (per a report from WSJ earlier this week) are adding to the volume of TV-style content online. Just this week at MIPTV, online providers Vice Media, Maker Studios and Dailymotion all did first-ever screenings at the international TV market. Colin sees this trend starting to impact pay-TV, as users still must use different inputs on their TVs to watch online content.

    All of this is part of the broader topic of whether OTT services, with high-quality long-form content, will actually find their way into the pay-TV world at some point. I've been skeptical of this in the past, but as programming costs continue to soar, I'm evolving my thinking.

    We wrap up with Colin providing an update on Fire TV, which he's now had a chance to use.

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  • VEVO Now Gets 50% of Its U.S. Video Views From Mobile, Tablet and Connected TVs

    There was an eye-opening data point in VEVO's viewership report for the first half of 2013, published this week: 50% of its U.S. video views now come from mobile, tablet and connected TV devices. In fact, in an interview on Bloomberg in late August (see below), VEVO CEO Rio Caraeff said non-desktop U.S. views are now over 500 million per month, more than half of its approximately 1 billion U.S. monthly views. He also characterized non-desktop as the fastest growing part of VEVO's business.

    The 50% non-desktop number is the highest I've seen disclosed by any online video content provider. Over the past year, when I've informally asked content providers about mobile/connected TV views, I've typically heard 25%-30%. By comparison, YouTube (note, VEVO is the largest partner) says on its site that mobile is 25% of its global watch time.

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  • VideoNuze Podcast #194 - OTT's Role in CBS/TWC; Why Linear on Connected TVs; ESPN in College Football

    I'm pleased to present the 194th edition of the VideoNuze podcast with my weekly partner Colin Dixon of nScreenMedia. First up this week we discuss CBS CEO Leslie Moonves' remarks on CNBC essentially declaring victory in the company's retrans dispute with Time Warner Cable because it had preserved its ability to license its programs to Netflix and Amazon. Listeners will recall that 3 weeks ago on the podcast we talked about how OTT licensing was at the heart of the dispute and the consequences for TV Everywhere.

    Next we transition to questioning whether there's any real benefit for TV networks and pay-TV operators to stream linear channels to connected TVs. Colin observes that recent data from the BBC indicating very low levels of linear streaming on connected TVs appears to question the value of the Disney-Apple TV and Time Warner Cable-Xbox 360 deals. We speculate that these are mainly meant for 2nd or 3rd TVs that don't have pay-TV set-top boxes.

    Last, we chat briefly about the massive 3-part series that the NY Times ran just before Labor Day on ESPN's dominant role in college football - a long, but fascinating read. As I wrote, it's well worth the time for anyone interested in the influence of big time TV money not only on college sports but also on the broader American higher education system.

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  • Jinni to Power Xbox Video Discovery

    In a big win for the company, Jinni has been selected by Microsoft to help power video content discovery solutions on Xbox. Jinni categorizes TV shows and movies using its "Entertainment Genome" project which assigns metadata such as mood, style and plot to each title. In the Xbox implementation, these will be combined with Xbox signals such as viewing history, to build and present content recommendations to users. The deal is for a multi-year period, suggesting Jinni will be a part of Xbox One, launching in November. Microsoft is positioning Xbox One equally as an entertainment device and gaming console.

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  • 6 Video-Related Takeaways from D: Dive Into Media Conference

    I attended the D: Dive Into Media conference earlier this week for the first time. It is mainly a series of one-on-one interviews with senior executives from a variety of media and technology companies, plus networking. Overall it was a great conference, and it's hard to beat a couple of days in beautiful Dana Point, CA, especially when coming off a blizzard in Boston.

    My main interest was the video-related sessions, and from those I had 6 takeaways which I share below (along with selected session video clips), in no particular order:

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  • Comcast Authenticates HBO GO on Xbox As Online Delivery Shifts Industry Leverage

    Comcast announced on its blog on Friday that it will indeed authenticate HBO GO for use by subscribers with both Xbox and the Xbox Live service. When Xbox initially announced two weeks ago that it was enabling Comcast's Xfinity TV, MLB.TV and HBO GO apps, Comcast (along with Time Warner Cable and Bright House) subscribers were unable to access HBO GO, because the cable operators weren't authenticating it. For Comcast subscribers, that meant the only HBO programs they could view on their Xbox was via the Xfinity app, which offers far less content. The move set off a vocal protest by Comcast/HBO/Xbox subscribers, including a much-noticed Facebook post by Netflix CEO Reed Hastings.

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  • VideoNuze Report Podcast #128 - Comcast to Authenticate HBO GO on Xbox? MMOD Traffic Down

    I'm pleased to be joined once again by Colin Dixon, senior partner at The Diffusion Group, for the 128th edition of the VideoNuze Report podcast, for April 6, 2012. First up this week we discuss another angle of last week's Xbox video launch - whether Comcast will reverse itself and authenticate HBO GO for its subscribers (as Netflix CEO Reed Hastings wrote openly on Facebook asking Comcast to do). Then we discuss the downturn in March Madness online traffic and the effect of Turner's new paywall.

    Last week when Xbox launched a number of new video apps including Comcast's Xfinity, HBO GO and MLB.tv, Comcast made a decision not to authenticate HBO GO for its own subscribers with Xboxes, thereby forcing them to settle for HBO content that's available within its own Xfinity app. As Colin points out, that was a continuation of Comcast's (and other pay-TV operators') policy of not authenticating the HBO GO app for its subscribers using Roku.

    A vocal group of Comcast/HBO subscribers with Xbox complained, with Hastings's post getting the most attention. This week, the NY Times reported that Comcast might reverse itself and authenticate HBO GO after all. It's confusing stuff, and Colin and I do our best to explain what might be going on behind the scenes with the balance of power between cable operators and cable networks.

    We then discuss news that daily March Madness traffic was down 10% year-over-year, likely attributable to Turner introducing a $3.99 app to view the games for which it had broadcast rights (CBS games were still available online for free). There was a paywall up until a few years ago, when the full tournament went free online, causing an explosion of traffic and ad revenue. Colin and I interpret the new data and its broader implications for TV Everywhere.

    (For everyone celebrating holidays, enjoy your weekend!)

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  • Building the Next Remote Control: Kinect is Just the First Step

    Today, I'm pleased to share a guest post from Alan Wolk, Global Lead Analyst at KIT Digital. As Alan points out, the Xbox Kinect technology has helped open up a new world of possibilities for navigating video content on TVs (I was recently in KIT's offices and played with their Kinect Sky TV app, which I thought was amazing). Beyond Kinect however, further technology improvements are coming, all of which means the remote control is poised to move far beyond its humble roots. Read on to learn more.

    Building the Next Remote Control: Kinect is Just the First Step

    by Alan Wolk

    In the pre-cable TV world, the remote control was a truly amazing device. It allowed viewers to raise and lower the volume without getting out of their chair, while jumping seamlessly between the handful of channels that were available.

    The advent of cable TV made the remote a little more complicated: with 20 or 30 channels in the line-up, the remote now needed a keypad to enter the actual channel number. The more channels cable systems added, the more critical the remote became. But around the time we moved from dozens of channels to hundreds of them, it become evident that a better system was needed: scrolling through so many channels ten at a time was not particularly time efficient, especially since viewers knew the names of channels they wanted to watch, not their constantly shifting numbers.

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  • VideoNuze Report Podcast #127 - Comcast's Private Network for Xbox; L.A. Dodgers Revolt?

    I'm pleased to be joined once again by Colin Dixon, senior partner at The Diffusion Group, for the 127th edition of the VideoNuze Report podcast, for Mar. 30, 2012. First up this week we discuss Comcast's controversial assertion that streams from its Xfinity app running on Xbox won't count against subscribers' 250 gb/month data cap because they're running on Comcast's "private network" (note: Comcast has deleted "private network" references in its Xbox FAQ).

    Colin argues strongly that this is an inappropriate policy in that it essentially creates a "fast lane" for Comcast's own traffic, while disadvantaging other video streams - basically the same concern raised by net neutrality advocates. Colin makes compelling points about the shared nature of broadband access and the longer-term implications of a "private network" model. For my part, I'm still curious the use case for the Xfinity Xbox app; unless it's used for TVs where a set-top box isn't present, it feels somewhat redundant to what's already available via Comcast's VOD.

    Next we turn our attention to this week's mega-deal for the Dodgers. As I wrote yesterday, I think the deal will lead to even higher Regional Sports Network licensing fees, which in turn means even higher subsidies by non-sports fans to make the deal work. This is a problem throughout the pay-TV world, and the new Dodgers owners are betting non-fans will continue to pay ever-higher rates for sports they don't watch. Colin and I discuss the implications for over-the-top services and the pay-TV multichannel bundle.

    Listen in to learn more!

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