Posts for 'Social Media'

  • Mogreet's moShare Powers Mobile Video Distribution via Texting

    Following its success helping leading marketers distribute video and other rich media messages to mobile devices, Mogreet is now looking to do the same for individuals, with its recently launched moShare service. moShare distinguishes itself from other social platforms in that the video or rich media being shared is sent via a text message to the recipient's mobile device, with content formatted specifically for viewing or playback on it. 

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  • Twitvid Launches Social Video Network

    Twitvid is broadening its mission today, from being a way to share mobile videos to Twitter, to becoming an "open social video network" that allows users to subscribe to particular channels or video feeds that interest them. The channels could be based on topics, people or brands, and consist of videos sourced from YouTube, Vimeo and Twitvid itself initially, with others to follow. Twitvid's CEO Mo Adham explained to me last week that because users are prone to view video from multiple sources, the new initiative helps simplify the overall video experience. When selecting a particular channel, all the new videos that have been added to it auto-play. Channels can be private or public and shared via social networks with friends and followers.

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  • VideoNuze Report Podcast #112 - Facebook's Video Opportunities

    I'm pleased to be joined by Colin Dixon, senior partner at The Diffusion Group, for the 112th edition of the VideoNuze Report podcast, for Dec. 2, 2011. Today Colin and I discuss how Facebook has become a leader in online video and the range of opportunities it has ahead. Earlier this week I reported how Facebook was ranked as the #2 video site in October by comScore, with nearly 60 million viewers. Though YouTube is still by far the biggest online video site, Facebook has made huge progress over the past year. Listen in to learn more!

    Click here to listen to the podcast (16 minutes, 25 seconds)



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  • Facebook Surges to Number 2 Video Site in October: comScore

    Social media juggernaut Facebook surged into the number 2 position for unique video viewers on comScore's U.S. online video ranking for October, 2011. This is the highest rank Facebook has achieved, and its 59.8 million viewers nudged it past VEVO at 57 million, which was down just slightly from September. Facebook's unique viewers jumped approximately 10 million from its September total of approximately 50 million viewers. The big October bump comes after a relatively flat past 12 months of viewers, though a doubling of monthly video views (see charts below). In October alone, Facebook's total video views increased to 346 million, 37% higher than September.

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  • Q&A with Bismarck Lepe, president of products at Ooyala - 11/2/11

    1. How important is video to a social media strategy and vice versa?

    Social media is about sharing and discovering. We login to Facebook or Twitter or FourSquare because we want to share our latest pictures, videos, ideas, or items of interest, such as an article, video or song. We also login to find out what our friends and acquaintances are up to, or discover what they’re reading and watching. Adding social dimensions to video is an effective way to facilitate content discovery. Said another way, it’s an effective way to let your audience become your marketers.

    At the same time, watching TV, movies and other video content is an inherently social experience. We go to the movies with friends, sit around the TV with family, and discuss the latest hit show with co-workers. By combining video with social media elements, a publisher can recreate in a digital setting the ways we already engage with content in the offline world. That creates a more engaging and “sticky” social media experience.

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  • Ooyala Gets Social With Facebook Integration

    Online video platform Ooyala is announcing Ooyala Social this morning, including a deep integration with Facebook that enhances the popular social network's opportunity to become a meaningful video distribution platform by leveraging "social graph" information. The first content provider to use some components of Ooyala Social is film studio Miramax, which several weeks ago began offering 20 movies for rental on Facebook through its Miramax eXperience app. Ooyala CEO Jay Fulcher gave me a rundown of Ooyala Social last week and group marketing manager Nick Edwards walked me through the how Miramax is using Ooyala Social so far.

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  • SupersonicAds CEO Sees Social Game Incented Video Model As the "New Prime Time"

    Incented video views in social games are all the rage and yesterday, SupersonicAds, one of the many players in this space, raised a $4.2 million financing from Greylock (bringing its total to date to $6 million). I caught up with SupersonicAds CEO and co-founder Gil Shoham who sees this model as the "new prime time" as it marries the massive usage of social game use in Facebook and elsewhere with brands' desire to reach the audience.

    For those not familiar, companies like SupersonicAds (and others such as Jun Group, Blue Noodle, WildTangent, Social Vibe, etc.) work with social game publishers and social networks to promote video ads that reward users with virtual currency for viewing (see Kellogg's example below). Gil sees the reward as the "hook" to get users watching, but the post-viewing engagement (e.g. "Likes," click-throughs, sign-ups, etc.) are based solely on the brand's appeal and the strength of the creative. Gil said 50-80% of users watch the full video, with an average 20% of those "Liking" the brand and 40% returning later to visit the brand's web site.

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  • Claussen Pickles Is Latest Brand to Use Incentivized Video Views

    Claussen Pickles, which is part of the Kraft Foods family, is the latest brand to successfully use incentivized video views in social games. For those not familiar with the concept (which I wrote about last April), those playing social games on sites like Facebook and others are offered the opportunity to earn virtual currency in exchange for watching a brand's video and/or engaging with it in a particular way (e.g. sharing, liking, etc.). The brand gets an uncluttered experience delivered to a highly-targeted audience.

    Mitchell Reichgut, CEO of Jun Group, whose firm partnered with ad agency The Escape Pod, to execute the Claussen campaign, shared the 1-minute video that was created, called "Journey to the Claussen Pickles" (see video below). The offbeat video highlights the idea that Claussen pickles are found in the refrigerated section of the grocery store, and though they require extra effort to find, are worth it.

    Mitchell said that video is targeted to moms playing social games on sites like Facebook. The completion rate is 75-80%, driven be the need to finish viewing in order to earn the reward. Of those that complete viewing, approximately 10% "Like" Claussen on Facebook, which means the brand now has a direct communications channel to send future offers and news.

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  • Facebook-Skype Integration Could Be Next Big Inflection Point for Video Use

    Facebook and Skype introduced an elegant integration earlier today which allows Facebook members to easily video chat with each other. The demo looks slick; you simply go to a friend's profile page or find them in the chat window, click on the video camera icon and are connected. One big benefit of the integration vs. the way Skype ordinarily works is that you can instantly communicate with your friend on Facebook that you want to have a video call and if the friend doesn't have the Skype plug-in they can download it in 20-30 seconds and get started.

    By taking a lot of the friction out of video chatting, and by exposing this feature to Facebook's 750 million users, this new feature could become the next big inflection point for online and mobile video usage. Over the last 5 years online and mobile video usage has exploded, and arguably YouTube, Hulu, Netflix and Apple have been the main drivers. YouTube's user-generated and sharing roots exposed tens of millions of people to watching video online in the first place. Then Hulu and Netflix capitalized on this awareness by making household-name premium quality video available. Apple has played its part introducing mobile devices (iPhone, iPod, iPad) that enable more convenient, flexible viewing.

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  • Budweiser Rolls Out "Big Time" Social Media Reality Contest

    Budweiser has rolled out a new reality show dubbed "Bud United Presents: The Big Time," (Facebook registration required) which lets four contest winners train for their "big time" dream with celebrities such as NASCAR driver Kevin Harvick, chef Hubert Keller and others. Entries are being solicited via Bud's Facebook and Renren pages. The project's creative team includes @radical.media and six-time Emmy winner Evan Weinstein. Big Time follows on "Bud United: Beer House," an online reality show the company launched during the 2010 FIFA World Cup.

    Big Time is a perfect example of how online video and social media allow major brands to take greater control of how they interact with audiences, going far beyond the classic 30-second TV spot. Rather than the usual model where a TV network heavily guides a show's concept, scheduling and promotion, with Big Time, Budweiser has taken the reins on all of these aspects. With social media, Bud can generate awareness and interest, and with online video it has an avenue for both video-based submissions and for distribution.

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  • Little League + Facebook + Hilton HHonors = Home Run

    One of the things about online video that has always intrigued me is how it gives brands innovative ways to engage with target consumers. Thus, a promotional email I received last night, as a parent of a 9-year old Little Leaguer, caught my attention. Little League has partnered with Hilton HHonors for a "play of the week" contest, which calls for parents to submit videos of their favorite plays (aka their kid's shining moments) to a special section of Hilton HHonors Facebook page. Each week that batch of videos will be judged and a winner will be placed into a group of 20 finalists, eligible for prizes. From my perspective, the contest is a home run for all parties.

    Hilton HHonors gains 100% share of voice in a campaign that positions them nicely as a "good guy," helping parents draw attention to their kid's on-field accomplishments. The company also gains all the contact information for each participant, giving it valuable information for future communications.

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  • Jun Group Pioneers "Incentivized" Video Ad Views In Social Games

    As a non-gamer, I've been fascinated, from a distance, by the whole "virtual currency" and "virtual goods" models that millions of gamers are so passionate about. Now it turns out there's a way of marrying gamers' pursuit of virtual currency with driving opt-in video views for major brands' online video ads. Jun Group, a social video company, has been a pioneer in this emerging space, and last week its CEO Mitchell Reichgut gave me a primer on how the model works, and why it's being adopted. Jun Group is also issuing an update on its progress today.

    First, for those not familiar with virtual currency, it is used to purchase specific virtual goods which enhance the experience in online games, social networks and virtual worlds. Typically there are many different ways to earn virtual currency within any particular environment, including paying for it with actual cash (yes, buying "virtual" currency with "actual" currency - it's all part of the gaming experience!), all of which adds up to a reported $2 billion per year industry.

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  • Facebook-Warner Bros.: Big Deal or Little Deal?

    Speaking of movies, this week brought news that Facebook was dipping its toe into Hollywood's waters, by offering Warner Bros. "The Dark Knight" for purchase and rental to its members. Though Warner positioned the move as an experiment, Netflix stock went into a free-fall as investors swooned over Facebook's possibilities. But as a former business school professor of mine was fond of asking his class, "Is this a BIG deal or a LITTLE deal?"

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  • Sharethrough Is On A Roll As Brands' Social Video Surges

    Sharethrough, the social video ad platform and distribution network, is on a roll as brands of all sizes are shifting some of their focus to creating their own immersive video experiences that go far beyond traditional 15 and 30-second TV spots. Sharethrough's role is to help get branded content into the social media slipstream, to be viewed and shared by target audiences. Earlier this week Sharethrough's CEO and founder Dan Greenberg brought me up to speed on the company's progress and also the changes he's seeing in the market.

    Dan reports that in 2010 Sharethrough grew its agency client base by 43%, adding to its roster firms such as Pereira & O'Dell, Universal McCann, Evolution Bureau and Goodby, Silverstein & Partners. As Dan explained, agencies are increasingly being called upon by their brand clients to create distinctive video campaigns that capitalize on the trends toward online video and social media. In this way brands themselves are becoming content creators, moving from an "interrupter mindset" to an "entertainment mindset." For the agency creative teams, this shift is extremely liberating; the expanded format lets them flex their creative muscles to a much greater extent. A terrific recent example of this is the gorgeous 2-minute Chrysler "Imported from Detroit" spot with Eminem that aired during the Super Bowl (already with 4.5 million YouTube views). It feels totally different than any car ad and much more like a short film.

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  • Sharethrough Raises $5 Million For Branded Content To Go Social

    Sharethrough, a social video advertising network, is announcing this morning that it has raised a $5 million Series A round led by North Bridge Venture Partners and Floodgate. Co-founder and CEO Dan Greenberg brought me up to speed last week on the company's strategy.

    Sharethrough is focused on providing distribution in social networks for branded content. This has become an increasingly popular format for brands that want to go beyond traditional 15 and 30-second TV advertising to use online video to create more engaging messages. Dan points out that the really hard part for these brands is actually creating an audience for their branded content. Unlike traditional TV where a certain number of TV spots or impressions are simply purchased, Dan's view is that branded content, when placed in suitable social media contexts, can generate high sharing rates and viewership.

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  • Clicker's iPhone App Goes Live

    Clicker, the online video guide and social check-in service, had its free iPhone app go live today, which it had previously announced last month as part of its Clicker Social launch. The app allows iPhone users to search iPhone-compatible videos, take advantage of the Clicker Social features (comment, rate, share, check-in, follow friends, etc.), create and manage playlists for later viewing and check their account.

    By way of comparison, I've played around some with the Clicker Android app on my Droid X. I've mainly focused on the search/discovery features, which are Clicker's key differentiator vs. other services that offer check-in for TV shows. It's incredibly handy, though the big issue for now is the limited assortment of videos actually available for viewing on the Droid X, which does not yet support Flash.

    Still, as more videos become available (particularly the Netflix and Hulu Plus Android, sooner rather than later hopefully), a unified mobile search experience like Clicker offers is going to be even more valuable. The DVR/playlist function also offers another tantalizing glimpse into how multi-platform interactivity will work (set here, record there, watch somewhere else). Clicker also says an iPad app is in the works for early October. Lots of good stuff ahead.


     
  • VideoNuze Report Podcast #70 - July 30, 2010

    Daisy Whitney and I are pleased to present the 70th edition of the VideoNuze Report podcast, for July 30, 2010.

    This week Daisy first updates our podcast discussion from last week concerning the social media success of the Old Spice man campaign. Daisy cites Nielsen data that Old Spice Body Wash sales increased by 11% over the last 12 months (remember the campaign started in February around the Super Bowl). In last 3 months sales are up 55% and in the last month alone, when the campaign really caught fire, they're up 107%. Pretty dramatic results.

    Daisy adds that no doubt Old Spice's success will spawn many copycats. In fact, Cisco just tried a tongue in check knockoff this week, though it didn't get much traction. Daisy makes a great point that success always starts with great creative.

    We then segue to discuss my post from earlier this week, "Apple's New 27-Inch Display: Is a TV Next?" The new display showed once again how tantalizingly close Apple is to having its own high-end connected TV. In the post I suggested that Apple could offer any number of enhancements like integration with its "i" devices, access to apps and iTunes and other multi-platform features that at a minimum would make an "iTV" irresistible to Apple fans. The key issue is how to obtain the kinds of margins Apple's targets in the super-competitive TV industry. Daisy and I discuss the pros and cons. Listen in to learn more.

    Click here to listen to the podcast (13 minutes, 28 seconds)


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    The VideoNuze Report is available in iTunes...subscribe today!
     
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