Posts for 'CBS Sports'

  • Inside the Stream: Walmart-VIZIO Deal; Super Bowl Streamers Mystery

    Earlier this week the WSJ reported that Walmart is seeking to acquire VIZIO for over $2 billion. Colin and I discuss the likely strategic rationale behind the deal. We both like the benefits to both companies with grabbing a bigger share of CTV ad spending a big upside.

    Meanwhile, the Super Bowl scored a record 123.4 viewers across all platforms according to Paramount. The company also said it was the most-streamed Super Bowl in history, but didn’t disclose how many streamers there actually were. We dig into the numbers and Colin provides his estimates.

    Listen to the podcast to learn more (22 minutes, 52 seconds)




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  • Super Bowl Streaming Soars to 5.7 Million Viewers

    The average minute audience for Super Bowl LV was a record 5.7 million viewers across all digital platforms according to data released by CBS Sports. This year’s streaming viewership was up approximately 67% from last year’s 3.4 million when the game was broadcast on Fox. It’s also over double the 2.6 million streaming viewers for the game two years ago, the last time it was broadcast by CBS.

    CBS Sports also said that viewers consumed over one billion streaming minutes, a first for Super Bowl viewing. CBS All Access also enjoyed a record day for new subscribers, unique devices, streams and time spent viewing. The game featured lots of clever ads for Paramount+, which launches on March 4th and will fold in CBS All Access.

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  • CBS Sports Extends Mobile Streaming Access to Super Bowl

    CBS Sports announced yesterday that it will extend unauthenticated streaming of Super Bowl LIII to mobile devices. The move means that viewers do not need to have a pay-TV subscription in order to watch the game on mobile, nor do they need to have wireless service with Verizon, as has been required in past years.

    It also means that mobile streaming will be on the same footing as desktop and connected TV viewing, both of which had unauthenticated access the last time CBS had the Super Bowl rights, in 2016. The game will also be available to CBS All Access subscribers.

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  • Why March Madness on Demand is Such a Winner

    The first round games of the NCAA's March Madness are a week from today and the hype surrounding the tournament is in full swing. But the tournament itself is no longer the only story; the broadband-delivered "March Madness on Demand" has become a big part of the 3 week experience as well. Since converting from a subscription service to a free, ad-supported format 4 years ago, CBS Sports and the NCAA have made MMOD a huge winner, providing plenty of lessons for others. These include:

    1. Under the right circumstances, free with ads beats paid with subscriptions. It was big news back in '06 when CBS converted MMOD from subscription access to free, ad-supported. In retrospect, it looks like a stroke of genius. The $30M in ad revenue MMOD will generate for CBS this year would have required 1.5 million of the old $20 subscriptions. Hitting that subscription number would have been miraculous. With the free model, instead of allocating scarce marketing dollars and resources on acquiring temporary subs, CBS can focus on promoting the games, selling ads and striking high-quality distribution deals - 3 things that networks do very well. Free vs. paid will be a perpetual debate for premium video, but solid market research, well-thought out business cases and a willingness to experiment can lead to big payoffs, as MMOD has shown.

    2. Well-executed online access burnishes the brand. Following the above, MMOD is a huge win for the CBS brand and for the NCAA. Fans love MMOD and appreciate the easy online access. Of course, anything for free is always well-received, especially in a down economy. Large audiences mean lots of cross-promotional opportunities for other CBS programs. Abundant media coverage means the brand gets tons of free promotion. And the list goes on.

    3. Advertisers love being a part of engaging, high-quality online experiences. The increase in MMOD ad revenue from $4M in '06 to $30M this year speaks to advertisers' interest. It's no surprise that big brands are increasingly challenged to access large target audiences and have their messages heard (that's why the Super Bowl maintains its massive appeal). MMOD offers an exciting, immersive and interactive avenue to augment brands' on-air tournament spending. MMOD gives CBS ad sales teams a formidable differentiator. As AdAge notes, that helped CBS retain wounded GM as an advertiser, while the company dropped the Super Bowl and the Academy Awards from its media plan.

    4. User experience matters, a lot. MMOD is a hugely complex undertaking for CBS, but delivering a positive experience that lives up to the hype is ultimately what matters. In the past, not knowing how many simultaneous users to expect or what bandwidth would be required, CBS cautiously proceeded with its so-called "waiting room" model. That's now been eliminated, and everyone can watch on-demand. This year CBS is also offering a high quality or "HQ" option, powered by Silverlight. Overall, CBS's player is clean and easy to use. My experience in the past has been that the ads are obvious, but not overwhelming. All of this registers with users and contributes to a positive experience.

    5. The side dishes complement the main meal. There's no question that the games themselves are the primary attraction. But CBS has been clever in augmenting the games with lots of other stuff that contribute to the overall experience. For example, if you go to the site now, you can see highlights of past championship games. Then on Sunday will come the selection show. There's a Facebook integration, widgets and the "Selection Sunday Challenge." And this year CBS is also introducing mobile access, albeit for a fee. Add it all up and CBS has been able to build a far larger franchise around MMOD than just offering the games themselves.

    What do you think? Post a comment now.

     
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