Posts for 'CBSSports.com'

  • VideoNuze Report Podcast #88 - Feb. 18, 2011

    Daisy Whitney and I are pleased to present the 88th edition of the VideoNuze Report podcast, for February 18, 2011.

    In this podcast, Daisy and I discuss a deal announced earlier this week in which MLB.com will provide near real-time video clips to CBSSports.com's Fantasy Baseball Commissioner users, among other things. The deal caught my attention because the video is driven off of metadata that's created and published almost immediately after the video is shot. That contrasts with metadata creation happening with library content. The deal also speaks to the way video can be used to enhance various online experiences. Listen in the learn more.

    Click here to listen to the podcast (12 minutes, 1 second)


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  • MLB.com's Near Real-Time Video Enriches CBSSports.com's Fantasy Baseball

    CBSSports.com and MLB.com announced an exclusive multi-year partnership yesterday that illustrates well how video clips generated in near real-time can add significant value to online experiences. Under the deal, MLB will supply CBSSports.com's Fantasy Baseball Commissioner users with in-game video highlights on live scoring pages for every single player, as the games progress. In addition, MLB will provide a highlights package for each player so users can get a look at him before in action before drafting or trading him. Lastly, MLB will provide live audio feeds of all 2,430 regular season games. All of this is being provided at no additional charge to Commissioner users.

    The addition of near real-time video highlights to the live scoring pages is the aspect of the deal that really caught my attention because it requires MLB.com to quickly and accurately create descriptive metadata for each play. The MLB.com example shows how sophisticated metadata creation/management has become, moving it from on-demand video to live video. I don't know which metadata technology MLB.com is using (or if they've created their own, as MLB.com tends to do) but their ability to generate clips, attach metadata and publish them in near real-time is quite impressive (with the caveat being that I haven't seen the video updates feature actually work yet).

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  • Silverlight Gets Nod for March Madness

    Microsoft's Silverlight notched another high-profile win with yesterday's announcement by CBS Sports and the NCAA that CBSSports.com's March Madness on Demand (MMOD) will offer a high definition option using powered by Silverlight.

    Over the past few years MMOD has become the signature online video sports event, with CBSSports.com successfully converting it in 2006 from a paid, subscription based model to one fully supported by ads. The payoff has been evident: in '08 MMOD had 4.8 million unique visitors (a 164% increase over '07) who watched 5 million hours of live video (an 81% increase over '07).

    CBSSports.com is building on its MMOD success by offering the higher quality option via Silverlight this year. Users who download the plug-in will get 1.5 mbps streams vs. the standard player's 550 kbps. Once again, all 63 games, from the first round through the championship game will be available. For office workers unable to watch on TV, online distribution continues to be a compelling value.

    With MMOD, Microsoft is continuing to push Silverlight into high-profile sports events. Recall that Silverlight's inaugural run, supporting the 2008 Summer Olympics, was executed superbly. It showcased new features like multiple viewing windows and instant rewind/fast-forward. MMOD promises yet another premier opportunity for Silverlight to show its stuff.

    What do you think? Post a comment now.

     
  • More on Heavy's Spinout of Husky Media

    Late last week, news broke that Heavy Media, which operates Heavy.com, one of the leading destination sites for men 18-34 was spinning off its Husky Media unit as a standalone ad management and network company. I found the deal intriguing and followed up with David Carson, co-CEO to learn more and see how it plays into larger trends I've been tracking.

    Broadband ad networks already compete vigorously with each other to build out their publisher networks and cultivate brands and agencies to obtain a share of their spending. The networks are continuously enhancing their technology and trying to optimize their various ad units to demonstrate the superiority of their approach. And as I recently wrote in "Tremor, Adap.tv Introduce New Ad Platforms," some firms are now enabling ad aggregation in an effort to improve their publishers' effective CPMs.

    With this context in mind, a key question is "does the world really need another video ad management and network?" David patiently explained that they've received a lot of outside interest in their units, namely the "barn doors" that are shown before the video plays, the subsequent skin that remains on the sides while the video plays, and the playlist-like queuing of video with ads judiciously interspersed (which Heavy calls its Video Guide). Heavy has avoided pre-rolls entirely. This interest spurred them to separate Husky.

    David believes that each of these units offers superior value. As compared with pre-rolls, where David said "bounce" or early termination rates can be 50% (resulting in the actual content never being seen), with Husky's approach, there's a 90% completion rate, and particularly when users come through the Husky "Video Guide", the number of videos consumed can be 3-6 times greater. David also said they're seeing click-throughs averaging 1.6%, above industry norms.

    So of course the next question is, if these units perform so well, what's to stop others from introducing them as well? In fact, David would encourage this, as he believes it would help educate the market and maybe help establish these as preferred units. As long as Husky continues to get its fair share that would be a win. Husky has patents on the skin, and how it works with various video players.

    David said investor meetings are underway and he anticipates the company completing its own financing. Husky will have its own separate management team. Heavy also announced last week a syndication deal for its Burly Sports show to CBSSports.com, and, no surprise, Husky will be the ad platform. To the extent that Heavy can do other syndication deals where Husky gets included, that will help it gain market share.

    Clearly there continues to be a huge amount of experimentation in the broadband video ad market. The Husky deal further shows that sometimes developing technology for your a site's own use can, if successful, end up creating larger financial value.

     
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